Navigation
  • Home |
  • Paradise |
  • Abandoned |
  • Corgi Caper |
  • Contact |

Picture

The temple scene is based on Roc's Palace, a concept by Yang Qi.
This personal project was built in the Unreal Development Kit. It was built with modularity in mind, all while 
maintaining a 2048x2048 texture size limit for the scene (excluding the skybox).

I n - E n g i n e   R e n d e r s

Click on an image to open a high resolution version of it in a new tab. 


Picture
Picture
Picture

H i g h   P o l y g o n   S c u l p t s

Picture
Picture
Picture
Picture
Picture

T e x t u r e s

Picture
Final texture size is a little over 2048 x 2048 for the entire scene (excluding the skybox)
Textures include diffuse maps, specular maps, normal maps, height maps,
 and in some cases an emissive map.

S h a d e r s

The scene used a Master Material Shader that allowed for the ease of customization
 on a per-object basis through Material Instances. 

Picture
Picture

P r o g r a m s   U s e d

Maya
ZBrush
Photoshop
XNormal

Unreal Development Kit

Home
Back to Top

Email:  jsdiab@gmail.com

Powered by Create your own unique website with customizable templates.