The temple scene is based on Roc's Palace, a concept by Yang Qi.
This personal project was built in the Unreal Development Kit. It was built with modularity in mind, all while
maintaining a 2048x2048 texture size limit for the scene (excluding the skybox).
maintaining a 2048x2048 texture size limit for the scene (excluding the skybox).
I n - E n g i n e R e n d e r s
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H i g h P o l y g o n S c u l p t s
T e x t u r e s
Final texture size is a little over 2048 x 2048 for the entire scene (excluding the skybox)
Textures include diffuse maps, specular maps, normal maps, height maps,
and in some cases an emissive map.
and in some cases an emissive map.
S h a d e r s
The scene used a Master Material Shader that allowed for the ease of customization
on a per-object basis through Material Instances.
on a per-object basis through Material Instances.
P r o g r a m s U s e d
Maya
ZBrush
Photoshop
XNormal
Unreal Development Kit
ZBrush
Photoshop
XNormal
Unreal Development Kit