This project was built using Unreal Engine 4 with the goal of
procedurally generating an environment.
It was also featured under the "Thread Spotlight" section on
Polycount in their recap for the month of July.
The substance files were uploaded online for others to learn from.
Download Link to Rocky Lagoon Files
- - - - - - - - - - -
Download Link to Rocky Cliff Files
procedurally generating an environment.
It was also featured under the "Thread Spotlight" section on
Polycount in their recap for the month of July.
The substance files were uploaded online for others to learn from.
Download Link to Rocky Lagoon Files
- - - - - - - - - - -
Download Link to Rocky Cliff Files
I n - E n g i n e R e n d e r s
Two lighting schemes were made for this environment.
One set at noon, with the other in the late day.
Click on an image to view a higher resolution version.
S u b s t a n c e D e s i g n e r G r a p h s
The textures generated through Substance Designer
are fully procedural for quick fixes or iterations
are fully procedural for quick fixes or iterations
L a g o o n S u b s t a n c e
C l i f f S u b t a n c e
T e x t u r e s
Two 4096 texture sets were used for the entire scene
(Excluding a normal map flip-book for the rain drops.)
(Excluding a normal map flip-book for the rain drops.)
L a g o o n T e x t u r e s
C l i f f T e x t u r e s
R a i n D r o p R i p p l e | T e x t u r e F l i p B o o k
The flipbook was created using After Effects to
Make a rain drop animation.
Make a rain drop animation.
U n r e a l E n g i n e S h a d e r s
M a i n M a t e r i a l S h a d e r s |
|
| M a t e r i a l I n s t a n c e S h a d e r s
|
P r o g r a m s U s e d
Unreal Engine 4
Substance Designer
After Effects
Maya
ZBrush
Photoshop
Substance Designer
After Effects
Maya
ZBrush
Photoshop