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Grapple was a graduate capstone game that I worked on with 20 other developers over a 6 month period.
My responsibilities as an artist on Grapple included:
Lighting and post processing effects.
Working on the landscape.
Producing character and environment art.  
Developing shaders for in-game assets and effects.
Creating low-cost fire effects.


I n - G a m e   L i g h t i n g

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S k y w a y   C a r t   S y s t e m

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E n e m y   C h a r a c h t e r   M o d e l

Enemy Machina, modeled after a concept by Ryoma Tazi for Grapple.
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Email: Jsdiab@Gmail.com

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