Grapple was a graduate capstone game that I worked on with 20 other developers over a 6 month period.
My responsibilities as an artist on Grapple included:
Lighting and post processing effects.
Working on the landscape.
Producing character and environment art.
Developing shaders for in-game assets and effects.
Creating low-cost fire effects.
Working on the landscape.
Producing character and environment art.
Developing shaders for in-game assets and effects.
Creating low-cost fire effects.
I n - G a m e L i g h t i n g
S k y w a y C a r t S y s t e m
E n e m y C h a r a c h t e r M o d e l
Enemy Machina, modeled after a concept by Ryoma Tazi for Grapple.